
This is a free online 600-cell viewer. The 600-cell is the four-dimensional version of the icosahedron: a regular polytope made of 600 tetrahedra, with 120 vertices, 720 edges and 1200 triangular faces. Its vertices are spread so evenly that its shadow looks like a glittering ball of triangles.
Here you can rotate it through the fourth dimension, watch its shadow, and slice it with our 3D space to see an icosahedron appear and grow into a polyhedron of hundreds of faces. Download the result as a PNG image, an animated GIF or a WebM video. Everything is drawn by your own graphics card: nothing is uploaded and nothing needs to be installed.
Drag the image to turn the camera around the object, and shift-drag or right-drag to rotate the object through the fourth dimension. Use the mouse wheel to zoom. On a phone, drag with one finger and pinch with two to zoom; to rotate through the fourth dimension, change "Dragging the image".
Below are the options you can change to explore the object and to create your image or animation.
| Field | Description |
|---|---|
| Show | Slice shows the solid part of the object that is inside our 3D space, like the cross-section of an apple cut by a knife. Shadow shows the whole object, projected from 4D to 3D, as lines. Both shows the slice inside a faint shadow, which tells where the slice is in the object. |
| Position of the slice along W | Moves our 3D space along the fourth axis, W. The objects go from about -1 to 1, so the slice changes shape as it goes through them, and it is empty outside of that range. |
| Projection of the shadow | Perspective makes the parts of the object that are closer to the 4D eye look larger, which gives the famous "cube inside a cube" image of the tesseract. Orthographic simply drops the coordinate W, so the parts that are closer or farther in W have the same size. |
| Distance of the 4D eye | How far from the object the 4D eye is, in the perspective projection. A small distance gives a strong perspective, with a big difference between the near and the far parts. |
| Dragging the image | What happens when you drag the image: turn the camera around the object, as in any 3D viewer, or rotate the object through the fourth dimension, in the plane formed by the direction of the drag and the axis W. Shift-drag or right-drag does the other one. |
| Field of view | The angle seen by the 3D camera, from the top of the image to the bottom. Small angles look flatter, big angles exaggerate the 3D perspective. |
| XY, XZ, YZ, XW, YW and ZW angles | The orientation of the object in 4D. In four dimensions, an object turns in a plane, not around an axis, and there are six planes. XY, XZ and YZ are the ordinary rotations of 3D. XW, YW and ZW mix one of our directions with the fourth one, and turn the object "through" the fourth dimension. |
| Duration of one loop | The time, in seconds, of one loop of the animation, which is also the length of the downloaded GIF or video. |
| Turns in each plane, per loop | How many full turns the object makes in each plane during one loop. Turning in two planes at the same time, like XW and YZ, gives a "double rotation", which only exists in 4D. Whole numbers make an animation that loops perfectly. |
| Move the slice back and forth along W | Moves our 3D space through the object during the loop, so you see the object appear, change shape and disappear, the way a 3D object would look to a 2D creature as it passes through its plane. The distance of the sweep is how far the slice goes on each side. |
| Turns of the camera per loop | Turns the 3D camera around the object during the loop, to show the slice and the shadow from every side. |
| Color of the slice | A different color for each cell (the 3D faces of a 4D polytope), colors that follow the direction of each point in 4D (so they stay attached to the object while it turns), colors that show whether the surface faces the +W side (orange) or the -W side (blue) of our space, or a single color. |
| Edges of the slice | Draws the edges of the polyhedron formed by the slice of a polytope, with the chosen width and color. |
| Color of the shadow | Colors the lines of the shadow by their coordinate W, from blue (toward -W) to orange (toward +W), or with a single color. The lines that are farther from the camera fade into the background, which makes the depth easier to see. |
| Width of the lines / Opacity / Vertices | The width of the lines of the shadow, its opacity when it is drawn with the slice, and whether the vertices of a polytope are drawn as dots. |
| Background colors | The colors at the top and at the bottom of the background, which form a vertical gradient. |
| Samples per pixel | How many rays are calculated for each pixel of the slice, to smooth its edges. While the object moves, the tool may use fewer samples or fewer pixels to keep the animation smooth on slower graphics cards. |
| Resolution / Width / Height | The size of the image in pixels, which is also the size of the PNG download. Choose one of the common resolutions, or type any width and height. |
| Download the animation | Saves one loop of the animation, starting from the current frame, as an animated GIF or a WebM video, with the chosen width and number of frames per second. |
The icosahedron is the Platonic solid made of 20 triangles, five around each vertex. The 600-cell is its 4D version: 600 regular tetrahedra, five around each edge and twenty around each vertex. The twenty tetrahedra around a vertex form an icosahedral pyramid, which is why the slice next to a vertex is an icosahedron.
Its 120 vertices can be written with very simple coordinates: the 8 points (±1, 0, 0, 0) and their permutations, the 16 points (±½, ±½, ±½, ±½), and the 96 even permutations of (±φ, ±1, ±1/φ, 0) / 2, where φ = (1 + √5) / 2 is the golden ratio. Seen as quaternions, these 120 points form a group, the binary icosahedral group, which is connected to the symmetries of the icosahedron.
The 600-cell is the dual of the 120-cell: the centers of its 600 tetrahedra are the 600 vertices of the 120-cell. It also contains 25 copies of the 24-cell, whose vertices are among its own.
Yes, it is 100% free and works directly in your browser, with no installation and no sign-up required.
What is the 600-cell also called?It is also known as the hexacosichoron, the tetraplex or the hypericosahedron. "600-cell" simply says that it has 600 cells.
Why is the first slice an icosahedron?Because 20 tetrahedra meet at each vertex of the 600-cell, arranged like the 20 faces of an icosahedron. When our space crosses the 600-cell just after a vertex, it cuts each of those 20 tetrahedra near its tip, which gives a small triangle for each one: an icosahedron.
Why does it take longer to draw than the other objects?The slice of the 600-cell is bounded by up to 600 planes, one for each cell, and the graphics card tests all of them for every pixel. A recent graphics card does it many times per second; on a phone, the tool may use fewer pixels while the object moves.
Can I see other 4D shapes?Yes. The 4D Object Viewer has all the regular 4D polytopes, duoprisms and curved shapes, and there are dedicated pages for the tesseract, the hypersphere, the 24-cell and the 120-cell.
Can I use the animations in my own projects?Yes. You can use the images, GIFs and videos in websites, videos, presentations, lessons and printed material.





